![]() It can be an oddly relaxing experience for a game that will happily end you with an arrow from a distant shadow, especially early on, or for the crime of thinking that the first quest you get in the first town is something to actually do now instead of putting on the back-burner for a few levels. Yes, it starts by demonstrating exactly what happens when a plucky peasant decides to take on an elder dragon with nothing more than courage and a rusty sword - to whit, "ouch" - but after that, it's got a sense of mercy. ![]() Where Dark Souls takes pride in how much it's going to grind your face through a steel mesh, Dragon's Dogma at least strokes your hair and makes soft, soothing noises during the process. A little of its flavour, yes, but only as part of a much bigger recipe, and even then, served up from a more compassionate point of view. Dragon's Dogma doesn't have too much Dark Souls in it, as promised/threatened. Metacritic says people liked it!"īut that's reputation for you. "I'm sure whatever he's guarding is probably pretty neat too. ![]() "Well, the first boss is quite impressive," I could imagine myself typing in shame. Speaking as the world's worst Dark Souls player, the mere idea of playing Dragon's Dogma gave me a deep case of The Fear. But is it a bit good, especially coming to us after a generational upgrade? Here's Wot I Think. It's a bit Dark Souls, a bit The Witcher, a bit Skyrim, and a bit Shadow of the Colossus. Originally released on PS3/Xbox 360 back in 2012 and then updated to Dark Arisen in 2013, Dragon's Dogma is a tough game to pigeon-hole.
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